# File: e_info.txt


# This file is used to initialize the "lib/data/e_info.raw" file, which is
# used to initialize the "ego-item" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/data/e_info.raw" file.

# The ego-item indexes are defined in "defines.h", and must not be changed.

# Note that every "ego-item" type has a different "index", and can only be
# created from items that belong to a certain "slot" in the equipment, if
# one assumes that "ammo" belongs to an imaginary slot (23).  However, it
# is possible for several "ego-item" types to have the same "textual name",
# such as with "Armor of Resistance" and "Shield of Resistance".

# === Understanding e_info.txt ===

# N: serial number : ego type
# D: description
# T: tval : min sval : max sval
# R: rarity
# X: position : slot : rating
# W: depth : rarity1 : rarity2 : cost
# C: to-hit : to-dam : to-ac : pval
# r:N:needed flags on the base object
# r:F:forbidden flags on the base object
# Z: granted_power
# F: flags

# 'N' indicated the beginning of an entry. The serial number must increase
# for each new item.

# 'D' contains description. This field is currently not supported.

# 'T' is for possible tval and sval value of the base item.
# Up to 5 entries are possible.

# 'R' stands for rarity, or randomness. It specifies percentual chance
# of generated item to have following 'F' flags. I.e. 'R:40' followed
# by 'F:SPEED' means, that 40% of item of this ego type will boost speed.

# 'X' is for extra information. Position value 'A' means that ego-type name
# will appear after base-item name ('Robe of Permanence'), value 'B' means
# that ego-type name will appear before base-item name ('Elven Plate Mail').
# Slot is determining in which equipment slots item could be equipped. This
# value is currently ignored. Rating determines how level feeling will be
# affected.

# 'W' is for extra information. Depth is the depth the object is normally
# found at, rarity determines how common the object is and cost is the items
# value.

# 'C' stands for 'creation'. It determines maximal to-hit, to-damage, AC and
# stats (pval) values item can get.

# 'Z' is granted power. See tables.c, array powers_type_init (lines 4511-4943).

# 'F' contains flags. Most are self explaining, rest could be found in source.



# Version stamp (required)

V:2.0.0

### Mage Staff ###

N:1:of Mana
X:A:24:20
T:6:0:255
W:5:3:8:10000
C:-30:-30:0:3
R:100
F:MANA
f:MANA
R:70
F:PVAL_M2

N:2:of Power
X:A:24:30
T:6:0:255
W:5:5:8:20000
C:-30:-30:0:10
R:100
F:SPELL
f:SPELL
R:70
F:PVAL_M2

N:3:of Wizardry
X:A:24:60
T:6:0:255
W:10:1:8:50000
C:-40:-40:0:3
R:100
F:MANA | SPELL
R:50
F:PVAL_M2

N:4:of Spell
T:6:0:255
X:A:24:60
W:0:2:8:40000
C:0:0:0:0
R:100
F:ACTIVATE
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

### Body Armor ###

N:5:of Resist Acid
T:36:0:255
T:37:0:255
X:A:30:16
W:0:4:20:1000
R:100
F:RES_ACID | IGNORE_ACID
f:RES_ACID | IGNORE_ACID

N:6:of Resist Lightning
T:36:0:255
T:37:0:255
X:A:30:10
W:0:4:20:400
R:100
F:RES_ELEC | IGNORE_ELEC
f:RES_ELEC | IGNORE_ELEC

N:7:of Resist Fire
T:36:0:15
T:36:17:255
T:37:0:255
X:A:30:14
W:0:4:20:800
R:100
F:RES_FIRE | IGNORE_FIRE
f:RES_FIRE | IGNORE_FIRE

N:8:of Resist Cold
T:36:0:15
T:36:17:255
T:37:0:255
X:A:30:12
W:0:4:20:600
R:100
F:RES_COLD | IGNORE_COLD
f:RES_COLD | IGNORE_COLD

N:9:of Resistance
T:36:0:255
T:37:0:255
X:A:30:20
W:0:2:20:12500
C:0:0:10:0
R:100
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
R:25
F:R_HIGH

# Somehow, I can't see elves enchanting rusty chain mail or filthy rags 
# like this--ISN

N:10:Elven
T:36:2:255
T:37:2:255
X:B:30:25
W:0:2:20:15000
C:0:0:10:3
R:100
F:STEALTH | ESP_ORC
f:STEALTH
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:OLD_RESIST
R:25
F:RES_POIS

# Robe
N:11:of Permanence
T:36:2:2
X:A:30:30
W:0:1:10:30000
C:0:0:10:0
R:100
F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR | 
F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:OLD_RESIST
R:2
F:R_IMMUNITY

# Filthy rags of leprousness
N:12:of Leprousness
T:36:1:1
X:A:30:0
W:0:1:10:0
C:0:0:0:-6
R:100
F:CON | STR | R_STAT | CURSED
# No CURSE_NO_DROP here, players seems to unlike surprises

# Mithirl & Adamantite mails & PDSM
N:13:of Immunity
T:37:25:25
T:37:30:30
T:38:30:30
X:A:30:40
W:60:10:100:30000
C:0:0:5:0
R:100
F:R_IMMUNITY

# Ego DSM
N:14:of Defense
T:38:0:255
X:A:30:5
W:20:40:100:1000
C:0:0:8:0
R:100
F:SUSTAIN

# Boots of Jumping
N:15:of Jumping
T:30:0:255
X:A:35:16
W:0:3:27:500
C:0:0:0:3
Z:blink
R:100
F:ACTIVATE
a:HARDCORE=JUMP

### Shields ###

N:16:of Resist Acid
T:115:56:56
T:34:0:5
T:34:7:255
X:A:32:16
W:0:6:22:1000
R:100
F:RES_ACID | IGNORE_ACID
f:RES_ACID | IGNORE_ACID

N:17:of Resist Lightning
T:34:0:5
T:34:7:255
T:115:56:56
X:A:32:10
W:0:6:22:400
R:100
F:RES_ELEC | IGNORE_ELEC
f:RES_ELEC | IGNORE_ELEC

N:18:of Resist Fire
T:34:0:5
T:34:7:255
T:115:56:56
X:A:32:14
W:0:6:22:800
R:100
F:RES_FIRE | IGNORE_FIRE
f:RES_FIRE | IGNORE_FIRE

N:19:of Resist Cold
T:115:56:56
T:34:0:5
T:34:7:255
X:A:32:12
W:0:6:22:600
R:100
F:RES_COLD | IGNORE_COLD
f:RES_COLD | IGNORE_COLD

N:20:of Resistance
T:115:56:56
T:34:0:5
T:34:7:255
X:A:32:20
W:0:2:22:12500
C:0:0:10:0
R:100
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:21:of Reflection
T:115:56:56
T:34:0:5
T:34:7:255
X:A:32:20
W:0:2:22:15000
C:0:0:5:0
R:100
F:REFLECT
f:REFLECT
F:IGNORE_ELEC | IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE

# Metal shields only
N:22:of Electricity
T:34:3:3
T:34:5:5
T:34:10:10
X:A:32:10
W:0:2:22:400
R:100
F:RES_ELEC | IGNORE_ELEC | SH_ELEC
f:SH_ELEC

### Crowns and Helms ###

N:23:of the Noldor
T:115:57:57
T:32:0:6
T:32:8:99
X:A:33:13
C:0:0:0:2
W:0:1:8:500
R:100
F:DEX | SUST_DEX | ACTIVATE | ESP_ORC
a:HARDCORE=NOLDOR

N:24:of Intelligence
X:A:33:13
C:0:0:0:2
W:0:2:15:500
T:32:0:6
T:32:8:99
T:115:57:57
R:100
F:INT | SUST_INT
f:INT

N:25:of Wisdom
X:A:33:13
W:0:2:15:500
C:0:0:0:2
T:32:0:6
T:32:8:99
T:115:57:57
R:100
F:WIS | SUST_WIS
f:WIS

N:26:of Beauty
X:A:33:8
W:0:2:15:1000
C:0:0:0:4
T:32:0:6
T:32:8:99
T:115:57:57
R:100
F:CHR | SUST_CHR
f:CHR

# 40% chance of increase spell power
N:27:of the Magi
X:A:33:15
W:0:1:8:7500
C:0:0:0:3
T:33:0:99
R:100
F:INT | SUST_INT | 
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:ABILITY | R_HIGH
R:40
F:SPELL
R:50
F:SPELL_CONTAIN | WIELD_CAST

N:28:of Might
X:A:33:19
W:0:1:8:2000
C:0:0:0:3
T:33:0:99
R:100
F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
F:R_HIGH

N:29:of Lordliness
X:A:33:17
W:0:1:8:2000
C:0:0:0:3
T:33:0:99
R:100
F:WIS | CHR | SUST_WIS | SUST_CHR
F:R_HIGH

N:30:of Seeing
X:A:33:8
W:0:1:8:1000
C:0:0:0:5
T:32:0:6
T:32:8:99
T:33:0:99
T:115:57:57
R:100
F:SEARCH | RES_BLIND | SEE_INVIS
f:SEARCH
R:20
F:ESP_ALL

N:31:of Infravision
X:A:33:11
W:0:1:15:500
C:0:0:0:5
T:32:0:6
T:32:8:99
T:115:57:57
R:100
F:INFRA | HIDE_TYPE
f:INFRA

N:32:of Light
X:A:33:6
W:0:2:15:500
T:32:0:6
T:32:8:99
T:115:57:57
R:100
F:LITE1 | RES_LITE
f:LITE1

N:33:of Telepathy
X:A:33:20
W:0:1:8:50000
T:33:0:99
R:100
F:ESP_ALL
f:ESP_ALL

N:34:of Regeneration
X:A:33:10
W:0:1:8:1500
T:32:0:6
T:32:8:99
T:33:0:99
T:115:57:57
R:100
F:REGEN
f:REGEN

N:35:of Teleportation
X:A:33:0
W:0:1:7:50
T:32:0:6
T:32:8:99
T:115:57:57
R:100
F:TELEPORT
f:TELEPORT
R:90
F:CURSED

N:36:of Stupidity
X:A:33:0
C:0:0:0:-5
W:0:2:7:0
T:32:0:6
T:32:8:99
T:115:57:57
R:100
F:INT | CURSED
f:INT
# No CURSE_NO_DROP here, players seems to unlike surprises

N:37:of Naivety
X:A:33:0
C:0:0:0:-5
W:0:2:7:0
T:32:0:6
T:32:8:99
T:115:57:57
R:100
F:WIS
f:WIS

N:38:of Ugliness
X:A:33:0
C:0:0:0:-5
W:0:1:7:0
T:32:0:6
T:32:8:99
T:115:57:57
R:100
F:CHR
f:CHR

N:39:of Sickliness
X:A:33:0
C:0:0:0:-5
W:0:1:7:0
T:33:0:99
R:100
F:STR | DEX | CON

N:40:Dwarven
T:32:0:6
T:32:8:99
X:B:33:13
C:0:0:0:2
W:0:1:8:500
R:100
F:INFRA | CON | RES_FIRE | ESP_TROLL | ESP_DRAGON


### Cloaks ###

N:41:of Protection
X:A:31:10
W:0:4:19:1500
C:0:0:10:0
T:35:0:255
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARDS

N:42:of Stealth
X:A:31:10
W:0:8:18:500
C:0:0:0:3
T:35:0:99
R:100
F:STEALTH
f:STEALTH

N:43:of Aman
X:A:31:20
W:0:1:28:4000
C:0:0:20:3
T:35:0:255
R:100
F:STEALTH | 
f:STEALTH | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:OLD_RESIST

# Aura, Fire
N:44:of Immolation
X:A:31:16
W:0:1:18:4000
C:0:0:4:0
T:35:0:255
R:100
F:IGNORE_ACID | IGNORE_FIRE | LITE1 | SH_FIRE | RES_FIRE
f:SH_FIRE

N:45:of Enveloping
X:A:31:0
W:0:1:3:0
C:-10:-10:0:0
T:35:0:255
R:100
F:SHOW_MODS

N:46:of Vulnerability
X:A:31:0
W:0:1:3:0
C:0:0:-50:0
T:35:0:255
R:100
F:AGGRAVATE

N:47:of Irritation
X:A:31:0
W:0:1:3:0
C:-15:-15:0:0
T:35:0:255
R:100
F:AGGRAVATE | SHOW_MODS

# Aura, Electricity
N:48:of Electricity
X:A:31:16
W:0:1:18:4000
C:0:0:4:0
T:35:0:255
R:100
F:IGNORE_ACID | IGNORE_ELEC | SH_ELEC | RES_ELEC

### Gloves ###

N:49:of Free Action
X:A:34:11
W:0:4:10:1000
T:31:0:99
R:100
F:FREE_ACT
f:FREE_ACT

N:50:of Slaying
X:A:34:17
W:0:3:10:1500
C:6:6:0:0
T:31:0:99
R:100
F:SHOW_MODS

N:51:of Agility
X:A:34:14
W:0:2:10:1000
C:0:0:0:5
T:31:0:99
R:100
F:DEX | HIDE_TYPE
f:DEX

N:52:of Power
T:31:0:99
X:A:34:22
W:0:1:10:2500
C:5:5:0:5
R:100
F:STR | SHOW_MODS | HIDE_TYPE
f:STR
F:R_HIGH

# 53 Gauntlets only
N:53:of Peace
X:A:34:0
W:0:1:3:0
C:-10:-10:0:0
T:31:2:2
R:100
F:HEAVY_CURSE | CURSED

# 54 Gloves only
N:54:of Charming
X:A:34:5
T:31:1:1
W:0:1:11:400
C:0:0:0:6
R:100
F:CHR
R:33
F:STEALTH
f:STEALTH

N:55:of Weakness
T:31:0:99
X:A:34:0
W:0:1:3:0
C:0:0:0:-10
R:100
F:STR

N:56:of Clumsiness
X:A:34:0
W:0:1:3:0
C:0:0:0:-10
R:100
F:DEX
T:31:0:99


### Boots ###

N:57:of Levitation
X:A:35:7
W:0:8:27:250
T:30:0:99
R:100
F:FEATHER
f:FEATHER
R:40
F:R_HIGH

N:58:of Stealth
X:A:35:16
W:0:8:27:500
C:0:0:0:3
T:30:0:99
R:100
F:STEALTH
f:STEALTH

N:59:of Free Action
X:A:35:15
W:0:5:27:1000
T:30:0:99
R:100
F:FREE_ACT
f:FREE_ACT

N:60:of Speed
X:A:35:25
W:0:1:27:200000
C:0:0:0:10
T:30:0:99
R:100
F:SPEED | HIDE_TYPE
f:SPEED
R:10
F:PVAL_M3

# 61 Metal boots only

N:61:of Dwarvish Endurance
X:A:35:15
W:0:1:20:5000
C:0:0:0:6
T:30:6:6
R:100
F:CON | INFRA | RES_DARK
R:33
F:STR

N:62:of Noise
X:A:35:0
W:0:1:3:0
T:30:0:99
R:100
F:AGGRAVATE
f:AGGRAVATE

N:63:of Slowness
X:A:35:0
W:0:1:3:0
C:0:0:0:-5
T:30:0:99
R:100
F:SPEED
f:SPEED

N:64:of Annoyance
X:A:35:0
W:0:1:3:0
C:0:0:0:-10
T:30:0:99
R:100
F:SPEED | AGGRAVATE


### Weapons ###

N:65:of Aman
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
X:A:24:30
W:0:2:44:20000
C:6:6:4:3
R:100
F:WIS |
F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | 
F:SEE_INVIS | BLESSED | RES_FEAR | ESP_EVIL
F:SUSTAIN | LIMIT_BLOWS
R:10
F:BLOWS
R:1
F:PVAL_M1

N:66:(Defender)
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
X:A:24:25
W:0:2:44:15000
C:4:4:8:4
R:100
F:STEALTH |
f:STEALTH |
F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | 
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:SUSTAIN | R_HIGH
R:33
F:RES_POIS

N:67:Blessed
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
X:B:24:20
W:0:1:44:5000
C:0:0:0:3
R:100
F:WIS | ESP_GOOD
F:BLESSED | ABILITY
f:BLESSED

N:68:of Greater Life
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:20
W:0:1:50:30000
C:5:5:0:3
r:N:MUST2H
R:100
F:LIFE | HOLD_LIFE
f:LIFE

N:69:of Westernesse
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
X:A:24:20
W:0:2:44:20000
C:5:5:0:2
R:100
F:STR | DEX | CON |
F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | 
F:FREE_ACT | SEE_INVIS | ESP_ORC | ESP_TROLL | ESP_GIANT
R:33
F:RES_FEAR
R:50
F:RES_MORGUL

N:70:of Extra Attacks
T:125:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:20
W:0:1:44:10000
C:0:0:0:3
R:100
F:BLOWS
f:BLOWS

N:71:of Slaying
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:15
W:0:2:44:2500
C:0:0:0:0
R:100
F:SLAY_WEAP | WOUNDING

N:72:of Spinning
T:125:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:18
W:0:1:44:9000
C:8:8:0:2
R:100
F:DEX | STR | VORPAL | ACTIVATE
a:HARDCORE=SPIN

# The "Elemental" brands (4) (6)

N:73:Acidic
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:B:24:15
W:0:4:44:5000
R:100
F:BRAND_ACID | RES_ACID | IGNORE_ACID
f:BRAND_ACID

N:74:Shocking
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:B:24:20
W:0:4:44:4500
R:100
F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
f:BRAND_ELEC

N:75:Fiery
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:B:24:20
W:0:4:44:3500
R:100
F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE | LITE1
f:BRAND_FIRE | 

N:76:Frozen
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:B:24:15
W:0:4:44:3000
R:100
F:BRAND_COLD | RES_COLD | IGNORE_COLD
f:BRAND_COLD | 

N:77:Venomous
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:B:24:20
W:0:4:44:4000
R:100
F:BRAND_POIS | RES_POIS
f:BRAND_POIS | 

N:78:Chaotic
T:125:0:255
T:21:0:255
T:22:0:255
T:23:0:29
T:23:31:255
T:24:0:255
T:115:55:55
X:B:24:28
W:0:1:44:10000
R:100
F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE
f:CHAOTIC
F:R_ANY

N:79:Sharp
T:125:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:B:24:20
W:0:2:44:5000
R:100
F:VORPAL
f:VORPAL

N:80:of Earthquakes
T:125:0:255
T:21:0:255
T:20:0:99
T:115:55:55
X:A:24:20
W:0:1:44:4000
C:10:10:0:6
R:100
F:IMPACT | STR | TUNNEL | HIDE_TYPE
f:IMPACT

# The "Slay" brands (8)

N:81:of Slay Animal
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:18
W:0:6:44:3500
R:100
F:SLAY_ANIMAL
f:SLAY_ANIMAL

N:82:of Slay Evil
T:15:0:255
T:125:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:18
W:0:6:44:3500
R:100
F:SLAY_EVIL
f:SLAY_EVIL

N:83:of Slay Undead
T:15:0:255
T:21:0:19
T:21:21:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:18
W:0:6:44:3500
R:100
F:SLAY_UNDEAD
f:SLAY_UNDEAD

N:84:of Slay Demon
T:15:0:255
T:125:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:14
W:0:6:44:2500
R:100
F:SLAY_DEMON
f:SLAY_DEMON

N:85:of Slay Orc
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:10
W:0:6:44:2500
R:100
F:SLAY_ORC
f:SLAY_ORC

N:86:of Slay Troll
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:10
W:0:6:44:2500
R:100
F:SLAY_TROLL
f:SLAY_TROLL

N:87:of Slay Giant
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:14
W:0:6:44:2500
R:100
F:SLAY_GIANT
f:SLAY_GIANT

N:88:of Slay Dragon
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:18
W:0:6:44:3500
R:100
F:SLAY_DRAGON
f:SLAY_DRAGON

# The "Kill" brands (8)

N:89:of *Slay Animal*
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:20
W:0:2:44:6000
C:0:0:0:2
R:100
F:INT | SLAY_ANIMAL | SLOW_DIGEST | STEALTH | ESP_ANIMAL
f:SLAY_ANIMAL | STEALTH

N:90:of *Slay Evil*
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:20
W:0:2:44:6000
C:0:0:0:2
R:100
F:WIS | SLAY_EVIL | BLESSED | ESP_EVIL | RES_FEAR | ABILITY
f:SLAY_EVIL | 

N:91:of *Slay Undead*
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:24
W:0:2:44:8000
C:0:0:0:2
R:100
F:WIS | KILL_UNDEAD | SEE_INVIS | ESP_UNDEAD | RES_NETHER
f:KILL_UNDEAD | 

N:92:of *Slay Demon*
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:16
W:0:2:44:8000
C:0:0:0:2
R:100
F:INT | KILL_DEMON | ESP_DEMON | RES_FIRE | RES_CHAOS
f:KILL_DEMON | 

N:93:of *Slay Orc*
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:14
W:0:2:44:4000
C:0:0:0:2
R:100
F:DEX | SLAY_ORC | ESP_ORC | SUST_DEX | 
f:SLAY_ORC | 

N:94:of *Slay Troll*
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:14
W:0:2:44:4000
C:0:0:0:2
R:100
F:STR | SLAY_TROLL | ESP_TROLL | REGEN | SUST_STR
f:SLAY_TROLL | 

N:95:of *Slay Giant*
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:16
W:0:2:44:4000
C:0:0:0:2
R:100
F:STR | SLAY_GIANT | ESP_GIANT | RES_SHARDS | SUST_STR
f:SLAY_GIANT | 

N:96:of *Slay Dragon*
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:24
W:0:2:44:8000
C:0:0:0:2
R:100
F:CON | KILL_DRAGON | ESP_DRAGON | RES_FEAR | 
f:KILL_DRAGON
F:R_LOW | R_ELEM
R:20
F:RES_POIS

N:97:Vampiric
T:125:0:255
T:23:0:255
T:115:55:55
X:B:24:25
W:0:2:44:10000
C:0:0:0:-2
R:100
F:LIFE | VAMPIRIC | HOLD_LIFE
f:LIFE | VAMPIRIC

N:98:(*Defender*)
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
X:A:24:35
W:0:1:100:50000
C:-15:-15:20:4
R:100
F:STEALTH | RES_POIS | DEX | CON | WIS | HOLD_LIFE |
f:STEALTH
F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | 
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:R_ANY | R_LOW | SUSTAIN
R:30
F:R_ANY | R_LOW | SUSTAIN
R:20
F:R_ANY | R_LOW | SUSTAIN | R_HIGH
R:10
F:R_IMMUNITY | R_ANY

N:99:of the Thunderlords
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
X:A:24:22
W:0:1:100:7000
C:4:4:0:2
a:HARDCORE=TELEPORT
R:100
F:SLAY_EVIL | KILL_DRAGON | TELEPORT | FREE_ACT | SEARCH | BRAND_ELEC
F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE | FLY | ESP_DRAGON
F:R_HIGH
R:12
F:ABILITY
R:2
F:R_P_ABILITY | PVAL_M3 | LIMIT_BLOWS

N:100:of Gondolin
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
X:A:24:26
W:0:1:44:25000
C:7:7:0:3
R:100
F:STR | CON | ESP_EVIL | RES_FEAR | 
F:SLAY_EVIL | SLAY_TROLL | SLAY_DRAGON | SLAY_DEMON |
F:FREE_ACT | SEE_INVIS | LITE1 | RES_DARK | ABILITY | 
F:IGNORE_ACID | IGNORE_FIRE
R:33
F:R_HIGH
R:33
F:HOLD_LIFE
R:22
F:DEX

# Diggers only

N:101:of Digging
T:20:0:255
X:A:24:4
W:0:1:2:500
C:0:0:0:5
R:100
F:TUNNEL |
f:TUNNEL |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

# More weapons

# Spectral weapons no longer exist (as mentioned in whatsnew.txt); 
# Dark weapons occupy their old slot as of version 1.9.7b--ISN


# Spectral weapons no longer exist (as mentioned in whatsnew.txt); 
# Spellbreaking weapons occupy their old slot as of version 1.9.7b--ISN

# Spellbreaking weapons--a tweaked version based on Ravenred's "Weapons of Unmagic" 
# (new name, prohibitions against double-ego with any blatantly visible magical effect)

N:102:of Spellbreaking
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:24
W:0:2:44:8000
C:0:0:0:0
R:100
F:ANTIMAGIC_50
f:ANTIMAGIC_50 
r:F:LITE1 | LITE2 | LITE3 | FLY | TELEPORT | ACTIVATE | CHAOTIC |
r:F:BRAND_ACID | BRAND_COLD | BRAND_ELEC | BRAND_FIRE |

# Wraithform activation moved to Morgul weapons as of version 1.9.7--ISN

N:103:of Morgul
T:125:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:0
W:0:1:1:0
C:-20:-20:-10:-10
R:100
F:LUCK
F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | CURSED | BLACK_BREATH | DRAIN_EXP | 
F:AUTO_CURSE | WOUNDING
F:ACTIVATE
a:HARDCORE=SPECTRAL


# No CURSE_NO_DROP here, players seems to dislike surprises

N:104:of Nothingness
T:125:0:255
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
X:A:24:0
W:0:1:2:0
C:-100:-100:0:0
R:100
F:NEVER_BLOW | HEAVY_CURSE | CURSED | AUTO_CURSE


### Missile Launchers ###

N:105:of Accuracy
T:19:0:255
T:15:0:255
X:A:25:10
W:0:8:21:1000
C:15:5:0:0

N:106:of Power
T:19:0:255
T:15:0:255
X:A:25:10
W:0:8:21:1000
C:5:15:0:0

N:107:of Extra Might
T:19:0:255
X:A:25:20
W:0:4:21:10000
C:5:10:0:1
R:100
F:XTRA_MIGHT | PVAL_M3 | R_ANY
f:XTRA_MIGHT | 

N:108:of Extra Shots
T:19:0:255
X:A:25:20
C:10:5:0:1
W:0:4:21:10000
R:100
F:XTRA_SHOTS | PVAL_M2
f:XTRA_SHOTS | 

# Bows only
N:109:of Lothlorien
T:19:12:13
X:A:25:20
W:50:2:21:30000
C:10:10:0:2
R:100
F:DEX | XTRA_MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE | 
F:BLESSED | ABILITY

# Crossbows only
N:110:of the Haradrim
T:19:23:24
X:A:25:30
W:50:2:21:20000
C:5:15:0:1
R:100
F:XTRA_MIGHT | XTRA_SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE

# Slings only
N:111:of Buckland
X:A:25:25
W:40:2:21:20000
C:8:8:0:2
T:19:1:1
R:100
F:DEX | XTRA_SHOTS | XTRA_MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE


### Ammo ###

N:112:of Slay Animal
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:10
W:0:2:12:25
R:100
F:SLAY_ANIMAL
f:SLAY_ANIMAL

N:113:of Slay Evil
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:10
W:0:2:12:25
R:100
F:SLAY_EVIL
f:SLAY_EVIL

N:114:of Slay Undead
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:10
W:0:1:12:35
R:100
F:SLAY_UNDEAD
f:SLAY_UNDEAD

N:115:of Venom
T:16:0:99
T:17:0:2
T:18:0:2
X:A:23:10
R:100
F:BRAND_POIS
f:BRAND_POIS
W:0:2:12:25

N:116:of Acid
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:10
R:100
F:BRAND_ACID | IGNORE_ACID
f:BRAND_ACID | 
W:0:1:12:30

# 117 All Elements at once - melee weapon
N:117:Elemental
X:B:24:30
W:10:1:50:26000
T:21:0:99
T:22:0:99
T:23:0:99
T:24:0:99
R:100
F:BRAND_ACID | RES_ACID | IGNORE_ACID
F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE
F:BRAND_COLD | RES_COLD | IGNORE_COLD
F:BRAND_POIS | RES_POIS | DRAIN_MANA
f:BRAND_ACID | 
f:BRAND_ELEC | 
f:BRAND_FIRE | 
f:BRAND_COLD | 
f:BRAND_POIS | 

N:118:of Slay Demon
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:10
W:0:1:12:35
R:100
F:SLAY_DEMON
f:SLAY_DEMON

N:119:of Slay Dragon
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:10
R:100
F:SLAY_DRAGON
f:SLAY_DRAGON
W:0:1:12:35

N:120:of Slaying
X:A:23:15
W:0:1:12:20
C:12:12:0:0
R:100
F:DAM_DIE

N:121:of Lightning
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:10
R:100
F:BRAND_ELEC | IGNORE_ELEC
f:BRAND_ELEC | 
W:0:1:12:30

N:122:of Flame
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:10
R:100
F:BRAND_FIRE | IGNORE_FIRE
f:BRAND_FIRE | 
W:0:2:12:25

N:123:of Frost
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:10
R:100
F:BRAND_COLD | IGNORE_COLD
f:BRAND_COLD | 
W:0:2:12:25

N:124:of Wounding
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:5
W:0:3:12:20
C:6:6:0:0

N:125:of Backbiting
T:16:0:99
T:17:0:99
T:18:0:99
X:A:23:0
W:0:1:2:0
C:-50:-50:0:0


### Special Broken Items ###

# Destroyed Weapon
N:126:Shattered
T:16:0:99
T:17:0:99
T:18:0:99
X:B:24:0
W:0:1:2:0
C:-5:-5:0:0

# Destroyed Body Armor

N:127:Blasted
T:16:0:99
T:17:0:99
T:18:0:99
X:B:30:0
W:0:1:2:0
C:0:0:-10:0


# Instruments

N:128:of the Eldar
T:14:0:59
T:14:61:255
X:A:25:20
W:0:3:5:1500
C:0:0:0:0
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
F:RES_ACID | CHR | SEE_INVIS
F:R_ANY | PVAL_M3
R:50
F:PVAL_M2

N:129:of Power
T:14:0:59
T:14:61:255
X:A:25:20
W:0:5:7:3000
C:0:0:0:0
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SUST_CHR |
F:RES_FIRE | RES_COLD | RES_ELEC | RES_ACID | CHR | SEE_INVIS
F:R_ANY | PVAL_M5
R:50
F:PVAL_M3
R:25
F:MANA


# Horn, now four different ego items (for different GF_ values)
# see items 181, 182 & 183.
N:130:Dragon
T:14:60:60
X:B:25:20
W:0:1:2:2000
C:0:0:0:0
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE
F:R_ANY | PVAL_M5
R:50
F:PVAL_M3
a:HARDCORE=BA_ACID_H

# Rods ego
N:131:Capacity of 
T:67:0:255
X:A:51:10
W:0:2:10:1000
C:0:0:0:0
R:100
F:CAPACITY
f:CAPACITY

N:132:Cheapness of 
T:67:0:255
X:A:51:10
W:0:2:10:700
C:0:0:0:0
R:100
F:CHEAPNESS
f:CHEAPNESS

N:133:Quickness of 
T:67:0:255
X:A:51:15
W:0:3:10:1100
C:0:0:0:0
R:100
F:FAST_CAST
f:FAST_CAST

N:134:Charging of 
T:67:0:255
X:A:51:15
W:0:2:10:1500
C:0:0:0:0
R:100
F:CHARGING
f:CHARGING

N:135:the Istari of 
T:67:0:255
X:A:51:10
W:0:1:10:15000
C:0:0:0:0
R:100
F:CAPACITY | CHARGING | CHEAPNESS | FAST_CAST | EASY_USE |

### Lights ###

N:136:of Boldness
X:A:0:5
T:39:0:99
W:0:1:5:1000
Z:remove fear

N:137:of Fearlessness
X:A:0:5
T:39:0:99
W:0:1:10:1500
R:100
F:RES_FEAR

N:138:of Illumination
X:A:0:5
T:39:0:99
W:0:3:10:1000
Z:illuminate
R:10
F:LITE1
R:5
F:LITE2
R:2
F:LITE3

N:139:of Brightness
X:A:0:5
T:39:0:99
W:0:3:10:1000
R:100
F:LITE1
f:LITE1
R:60
F:LITE2
R:30
F:LITE3
R:30
F:RES_DARK

N:140:of *Brightness*
X:A:0:9
T:39:0:99
W:0:1:40:5000
R:100
F:LITE1
F:LITE2
F:LITE3
f:LITE1
f:LITE2
f:LITE3
F:RES_DARK

N:141:of the Shadows
X:A:0:6
T:39:0:99
W:0:1:20:3000
C:0:0:0:2
R:100
F:INVIS
R:70
F:RES_DARK
R:50
F:RES_LITE

N:142:of Infravision
X:A:0:3
T:39:0:99
W:0:1:10:700
C:0:0:0:3
R:100
F:INFRA
f:INFRA

N:143:of the Eternal Eye
X:A:0:7
T:39:0:99
W:0:3:40:4000
C:0:0:0:0
R:100
F:RES_BLIND | SEE_INVIS

N:144:of the Ethereal Eye
X:A:0:7
T:39:0:99
W:0:3:40:4000
C:0:0:0:0
Z:magic map

N:145:of Fading
X:A:0:0
T:39:2:99
W:0:1:1:0
C:0:0:0:0
R:100
F:FUEL_LITE

# Armor (dwarven): must be heavy metal, and not rusty chain mail

N:146:Dwarven
T:37:2:255
X:B:30:18
W:0:2:20:5000
C:0:0:15:2
R:100
F:STR | CON | INFRA | FREE_ACT | HIDE_TYPE | 
F:RES_FEAR | RES_DARK | SUST_STR | SUST_CON | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

# Ring and Amulet egos

N:147:Indestructible
X:B:0:2
T:40:0:255
T:45:0:255
W:0:1:10:1000
C:0:0:0:0
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
f:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

# With (automatically blessed) Protection from Evil amulets replacing
# Adornment in my version, it seems logical to exclude them from being
# Cursed ego types! 

N:148:Cursed
X:B:0:0
T:40:0:1
T:40:3:255
T:45:0:255
W:0:1:10:0
C:0:0:0:0
R:100
F:AUTO_CURSE
f:AUTO_CURSE

# Scrolls & school spellbooks & staves
N:149:Fireproof
X:B:0:1
T:70:0:255
T:111:0:255
T:55:0:255
W:0:1:10:1000
C:0:0:0:0
R:100
F:IGNORE_FIRE
f:IGNORE_FIRE

# Wands & Staffs(NOT wishing nor nothing)
N:150:of Plenty
X:A:0:1
T:55:0:29
T:55:32:255
T:65:0:29
T:65:31:255
W:0:1:20:1000
C:0:0:0:3
R:100
F:PVAL_M5 | PVAL_M3
R:50
F:PVAL_M5 | PVAL_M3
R:10
F:PVAL_M5 | PVAL_M3
R:1
F:PVAL_M5 | PVAL_M3


### Trapping Kits ###

N:151:of Extra Might
X:A:0:5
T:46:1:3
W:0:1:10:1000
C:20:20:0:2
R:100
F:XTRA_MIGHT
f:XTRA_MIGHT

N:152:of Extra Shots
X:A:0:10
T:46:0:99
W:0:1:10:2000
C:20:20:0:3
R:100
F:XTRA_SHOTS
f:XTRA_SHOTS

N:153:Automatic
X:B:0:15
T:46:0:99
W:0:1:10:3000
C:10:10:0:0
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | 
F:AUTOMATIC_5
f:AUTOMATIC_5

N:154:Fully Automatic
X:B:0:15
T:46:0:99
W:0:1:15:5000
C:10:10:0:0
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | 
F:AUTOMATIC_99
f:AUTOMATIC_99

N:155:Well-hidden
X:B:0:5
T:46:0:99
W:0:1:8:1000
C:15:15:5:12
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | 
F:STEALTH | HIDE_TYPE
f:STEALTH

N:156:Complicated
X:B:0:10
T:46:0:99
W:0:1:12:2000
C:15:15:30:0
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE

N:157:Obvious
X:B:0:0
T:46:0:99
W:0:1:1:0
C:-20:-20:-20:-20
R:100
F:STEALTH | CURSED | HIDE_TYPE
f:STEALTH

N:158:for Dragons
X:A:0:5
T:46:0:99
W:0:3:10:500
C:20:20:10:4
R:100
F:STEALTH | ONLY_DRAGON | HIDE_TYPE | XTRA_SHOTS |
F:IGNORE_ACID | IGNORE_FIRE

N:159:for Demons
X:A:0:5
T:46:0:99
W:0:3:10:500
C:20:20:10:4
R:100
F:STEALTH | ONLY_DEMON | HIDE_TYPE | XTRA_SHOTS
F:IGNORE_ACID | IGNORE_FIRE

N:160:for Animals
X:A:0:5
T:46:0:99
W:0:3:10:500
C:20:20:10:4
R:100
F:STEALTH | ONLY_ANIMAL | HIDE_TYPE | XTRA_SHOTS

N:161:for Undead
X:A:0:5
T:46:0:99
W:0:3:10:500
C:20:20:10:4
R:100
F:STEALTH | ONLY_UNDEAD | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST

N:162:for Evil
X:A:0:5
T:46:0:99
W:0:3:10:500
C:20:20:10:4
R:100
F:STEALTH | ONLY_EVIL | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST

# Lite ego
N:163:of the Magi
X:A:0:0
T:39:1:99
W:0:1:150:2000
C:0:0:0:3
Z:magic map
R:100
F:INT | WIS | CHR
R:60
F:INVIS | RES_BLIND
R:30
F:R_HIGH
R:30
F:PVAL_M2
R:50:
F:SPELL_CONTAIN | WIELD_CAST

### New ego-items added by JLE

# Armor of Vulnerability (the only cursed armor)
N:164:of Vulnerability
X:A:30:0
W:0:2:20:0
C:0:0:-50:0
T:36:0:99
T:37:0:99
R:100
F:AGGRAVATE | CURSED

# Shield of Vulnerability (the only cursed shield)
N:165:of Vulnerability
X:A:32:0
W:0:2:22:0
C:0:0:-50:0
T:115:56:56
T:34:0:99
R:100
F:AGGRAVATE | CURSED

# Shield of Preservation -  
N:166:of Preservation
X:A:32:25
W:40:2:44:20000
C:-10:-10:20:0
T:115:56:56
T:34:0:99
R:100
F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | R_HIGH | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
R:33
F:R_LOW
R:33
F:R_LOW

# Helm/Crown of Serenity
N:167:of Serenity
X:A:33:20
W:35:1:15:4000
T:32:0:6
T:32:8:99
T:33:0:99
R:100
F:RES_SOUND | RES_CONF | RES_FEAR

# Crown of Night and Day
N:168:of Night and Day
X:A:33:18
W:35:1:15:4000
T:33:0:99
R:100
F:RES_LITE | RES_DARK | LITE1 | SEE_INVIS  | RES_BLIND | IGNORE_ACID

# Cloak of the Magi
N:169:of the Magi
X:A:31:15
W:30:1:18:2000
C:-5:-5:5:3
T:35:0:99
R:100
F:INT | SPEED | SUST_INT | FREE_ACT | STEALTH | HIDE_TYPE | IGNORE_ACID
R:30
F:SPELL_CONTAIN | WIELD_CAST

# Cloak of Invisibility
N:170:of Invisibility
X:A:31:20
W:40:1:18:3000
C:0:0:10:5
T:35:0:99
R:100
F:STEALTH | HIDE_TYPE | INVIS
f:INVIS

# Cloak of the Bat
N:171:of the Bat
X:A:31:15
W:50:1:35:3000
C:-10:-10:10:3
T:35:0:99
R:100
F:SPEED | FLY | RES_DARK | SEE_INVIS | INFRA | HIDE_TYPE | STEALTH

# Leather Gloves of Thievery
N:172:of Thievery
X:A:34:22
W:40:1:15:5000
C:8:3:0:5
T:31:1:1
R:100
F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE | IGNORE_ACID
R:10
F:SPEED

# Gauntlets and Cesti of Combat
N:173:of Combat
X:A:34:22
W:50:1:15:7000
C:6:8:-20:2
T:31:2:99
R:100
F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE | IGNORE_ACID | RES_FEAR | 
F:DRAIN_HP
R:25
F:BLOWS

# Boots of Stability
N:174:of Stability
X:A:35:20
W:0:3:27:5000
T:30:0:99
R:100
F:RES_NEXUS | FEATHER

# Boots of Elvenkind (leather boots only)
N:175:of Elvenkind
X:A:35:30
W:60:1:36:200000
C:0:0:0:5
T:30:2:3
R:100
F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE | ABILITY

# Weapon of Fury (must be big heavy type of weapon, no daggers or whips)
N:176:of Fury
X:A:24:30
W:40:1:66:20000
T:21:12:99
T:22:10:99
T:23:16:99
T:24:8:99
T:125:0:99
C:10:10:-20:2
R:100
F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE | 
F:IGNORE_ACID | IGNORE_FIRE | DRAIN_MANA

# Staffs of wishing
N:177:of Plenty
X:A:0:1
T:55:31:31
W:0:1:20:1000
C:0:0:0:2
R:100
F:PVAL_M2


# Diggers only

N:178:Magical
T:20:0:255
X:B:24:4
W:0:1:10:500
C:0:0:0:0
Z:stone to mud
R:100

# Rod
N:179:Simplicity of 
T:67:0:255
X:A:51:8
W:3:2:8:1000
C:0:0:0:0
R:100
F:EASY_USE
f:EASY_USE

# Lite ego
N:180:of Warmth
X:A:0:0
T:39:1:99
W:0:1:10:500
C:0:0:0:0
R:100
F:RES_COLD

#Three more horn types, for different activation types...
N:181:Dragon
T:14:7:7
X:B:25:20
W:0:1:2:2000
C:0:0:0:0
a:HARDCORE=BA_COLD_3
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE
F:R_ANY | PVAL_M5
R:50
F:PVAL_M3


N:182:Dragon
T:14:7:7
X:B:25:20
W:0:1:2:2000
C:0:0:0:0
a:HARDCORE=BA_ELEC_3
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE
F:R_ANY | PVAL_M5
R:50
F:PVAL_M3



N:183:Dragon
T:14:7:7
X:B:25:20
W:0:1:2:2000
C:0:0:0:0
a:HARDCORE=BA_FIRE_H
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |

# Helm of water breathing
N:184:of Water Breathing
X:A:33:13
C:0:0:0:2
W:15:1:25:1000
T:32:5:10
R:100
F:WATER_BREATH | IGNORE_ACID
f:WATER_BREATH

# A second of life for non MUST2H weapons, much lower value tho
N:185:of Life
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
T:115:55:55
X:A:24:20
W:0:1:50:30000
C:5:5:0:1
r:F:MUST2H
R:100
F:LIFE | HOLD_LIFE
f:LIFE

# Cloak of Air
N:186:of Air
X:A:31:10
W:30:1:35:1500
C:0:0:0:0
T:35:0:255
R:100
F:MAGIC_BREATH

# Ego DSM
N:187:Polished
T:38:0:255
X:B:30:5
W:40:25:100:25000
C:0:0:0:0
R:100
F:REFLECT

# Ego Heavy Crossbow
N:188:of Siegecraft
T:19:24:24
X:A:25:30
W:60:5:30:30000
C:10:15:20:2
R:120
F:XTRA_MIGHT | XTRA_SHOTS | REFLECT | IMMOVABLE


###	New Ego Item Types created by Ingeborg S. Nordén	###

# Winged Boots, no Metal-shod ones allowed

N:189:Winged
X:B:35:15
W:30:10:30:20000
T:30:2:3
R:100
F:FLY | FREE_ACT |
f:FLY | FREE_ACT |
R:40
F:R_HIGH

#Boots of the Marshlands, Metal-Shod *ONLY*

N:190:of the Marshlands
X:A:35:20
W:30:10:30:25000
T:30:6:6
R:100
F:RES_ACID | IGNORE_ACID |
f:RES_ACID | IGNORE_ACID |
F:RES_POIS |
f:RES_POIS |
R:40
F:WATER_BREATH |
f:WATER_BREATH |
R:2
F:IM_ACID |

# Boots of the North, no Metal-Shod ones allowed

N:191:of the North
X:A:35:12
W:5:8:20:1000
T:30:2:3
R:100
F:RES_COLD | IGNORE_COLD
f:RES_COLD | IGNORE_COLD
R:2
F:IM_COLD |

# Rogue's Boots, no Metal-Shod or cursed ones allowed

N:193:Rogue's
X:B:35:15
W:15:10:25:2500
C:0:0:0:5
r:F:CURSED | HEAVY_CURSE | AUTO_CURSE |
T:30:2:3
Z:panic hit
R:100
F:SEARCH | STEALTH | LUCK |
f:STEALTH |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
R:25
F:R_HIGH |


# Sacrificial weapons, small light non-cursed blades only (including Broken Daggers)

N:194:Sacrificial
X:B:24:15
W:10:2:20:25000
C:5:5:0:1
r:F:CURSED | HEAVY_CURSE | AUTO_CURSE |
T:23:1:1
T:23:4:5
T:23:8:8
T:23:10:10
R:100
F:BLESSED | SLAY_ANIMAL | WIS | SUST_WIS |
R:33
F:WOUNDING |

###	Egos for rings, amulets and crowns (partly inspired by Multiband)

# Glowing (no "Nothings", Amulets of Brilliance, or Rings of 
# Light and Darkness Resistance)

N:195:Glowing
X:B:0:5
T:33:0:255
T:40:0:5
T:40:7:15
T:40:17:255
T:45:0:38
T:45:40:49
T:45:51:255
W:5:1:10:1250
C:0:0:0:0
R:100
F:LITE1 |
f:LITE1 |

# Dazzling (as above, with more light plus resistance/granted ability)

N:196:Dazzling
X:B:0:7
T:33:0:255
T:40:0:5
T:40:7:15
T:40:17:255
T:45:0:38
T:45:40:49
T:45:51:255
W:10:3:12:2500
C:0:0:0:0
Z:illuminate
R:100
F:LITE2 | RES_LITE |
f:LITE2 |
R:50
F:LITE1 |
f:LITE1 |
R:25
F:LITE3 |
f:LITE3 |

# Radiant (Dazzling with some extras, ignores elements;
# no cursed jewelry)

N:197:Radiant
X:B:0:12
T:33:0:255
T:40:0:5
T:40:7:15
T:40:17:255
T:45:0:38
T:45:40:49
T:45:51:255
W:15:5:15:3500
C:0:0:0:0
Z:illuminate
r:F:CURSED | HEAVY_CURSE | AUTO_CURSE |
R:100
F:LITE3 | RES_LITE |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:LITE3 | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
R:50
F:LITE2 |
f:LITE2 |
R:25
F:LITE1 |
f:LITE1 |
R:20
F:RES_BLIND |
R:2
F:REFLECT |


# Blazing (Glowing plus fiery sheath, resistance, undamaged by 
# fire; restrictions as per Glowing, but no Cold Resistance/Ice 
# rings either)

N:198:Blazing
X:B:0:15
T:33:0:255
T:40:0:5
T:40:7:15
T:40:17:255
T:45:0:8
T:45:10:18
T:45:20:38
T:45:40:49
T:45:51:255
W:15:5:15:3000
C:0:0:0:0
R:100
F:LITE1 | RES_FIRE | SH_FIRE | IGNORE_FIRE |
f:LITE1 | SH_FIRE | IGNORE_FIRE |
R:25
F:LITE2 |
f:LITE2 |
R:10
F:LITE3 |
f:LITE3 |
R:2
F:IM_FIRE |

# Lucky (amulets only--resists cursing, undamaged by elements, luck 
# bonus added; no inherently cursed types or Nothing amulets)

N:199:Lucky
X:B:0:12
T:40:2:15
T:40:17:255
W:15:5:15:2750
C:0:0:0:5
r:F:CURSED | HEAVY_CURSE | AUTO_CURSE |
R:100
F:BLESSED | LUCK |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |

# Unlucky (amulets only; no Prot/Evil, Doom, or Nothing amulets)

N:200:Unlucky
X:B:0:0
T:40:3:15
T:40:17:255
W:0:3:10:0
C:-5:-5:-5:-5
R:100
F:CURSED | AUTO_CURSE | LUCK |
R:20
F:HEAVY_CURSE |



###	Rustproof Items--for players frustrated by one acid attack too many!

# Metal armor (all except Rusty Chain Mail and the Mithril/Adamantite armors)

N:201:Rustproof
X:B:30:3
T:37:2:109
T:37:111:117
T:37:121:255
W:0:1:10:1000
C:0:0:10:0
R:100
F:IGNORE_ACID |
f:IGNORE_ACID |

# Metal shields (both sizes)

N:202:Rustproof
X:B:32:3
T:34:3:3
T:34:5:5
W:0:1:10:1000
C:0:0:10:0
R:100
F:IGNORE_ACID |
f:IGNORE_ACID |

# Gauntlets and cesti

N:203:Rustproof
X:B:34:3
T:31:2:2
T:31:5:5
W:0:1:10:1000
C:0:0:10:0
R:100
F:IGNORE_ACID |
f:IGNORE_ACID |

# Metal helmets of various types, plus Iron Crowns

N:204:Rustproof
X:B:33:3
T:32:3:3
T:32:5:6
T:33:10:10
W:0:1:10:1000
C:0:0:10:0
R:100
F:IGNORE_ACID |
f:IGNORE_ACID |


# And last but not least, Rustproof Metal-Shod Boots...

N:205:Rustproof
X:B:35:3
T:30:6:6
W:0:1:10:1000
C:0:0:10:0
R:100
F:IGNORE_ACID |
f:IGNORE_ACID |


###	Aquatic Armor (soft body armors only)

N:206:Aquatic
X:B:30:20
T:36:0:255
W:0:2:20:10000
C:0:0:10:0
R:100
F:FREE_ACT | RES_ACID | IGNORE_ACID | WATER_BREATH |
f:FREE_ACT | IGNORE_ACID | WATER_BREATH |
R:50
F:RES_DARK |
R:50
F:RES_COLD | IGNORE_COLD |
f:IGNORE_COLD |


###	New ego lights (with no good replacements for some Tolkienian
###	artifact lights in my future variants, these should fill the gaps!)

# Sacred Flame (resists cursing; must already be a perpetual light source)

N:207:of Sacred Flame
X:A:0:25
T:39:2:99
W:0:5:45:7500
C:0:0:0:2
R:100
F:BLESSED | LITE2 | SEE_INVIS | WIS | SUST_WIS |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:LITE2 | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
R:50
F:LITE3 | ESP_DEMON |
f:LITE3 |
R:25
F:ESP_EVIL | ACTIVATE |
a:HARDCORE=PROT_EVIL

# Living Flame (resists cursing; must already be a perpetual light source)

N:208:of Living Flame
X:A:0:25
T:39:2:99
W:0:5:45:7500
C:0:0:0:2
R:100
F:BLESSED | LITE2 | SEE_INVIS | CON | SUST_CON |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:LITE2 | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
R:50
F:LITE3 | ESP_UNDEAD | HOLD_LIFE |
f:LITE3 |
R:25
F:ESP_NONLIVING | LIFE | RES_NETHER |



# Mystic Flame (a big help for wizards; must already be a perpetual light source)

N:209:of Mystic Flame
X:A:0:25
T:39:2:99
W:0:5:45:10000
C:0:0:0:2
R:100
F:LITE2 | SEE_INVIS | INT | SUST_INT | SPELL_CONTAIN | WIELD_CAST |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:LITE2 | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
R:50
F:LITE3 | FREE_ACT | RES_BLIND |
f:LITE3 | FREE_ACT |
R:25
F:MANA | RES_CONF |


# Less impressive, but still good:  Lights of Immolation (must be a perpetual light source)

N:210:of Immolation
X:A:0:12
T:39:2:99
W:0:1:18:4000
C:0:0:0:0
R:100
F:LITE2 | RES_FIRE | SH_FIRE |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:LITE2 | SH_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
R:25
F:LITE3 |
f:LITE3 |

###	New armor, possibly usable in Norseband		###

#	Armor of Valor--no rusty chain mail or filthy rags

N:211:of Valor
T:36:2:255
T:37:2:255
X:A:30:10
W:0:1:10:1250
C:0:0:10:0
R:100
F:RES_FEAR |
Z:berserk

#	Armor of the Chosen (will be renamed Armor of the Einherjar 
#	when Norseband is released:  resists cursing, ignores elements,
#	grants several extra abilities)

N:212:of the Chosen
T:36:2:255
T:37:2:255
X:A:30:30
W:0:3:45:15000
C:0:0:15:0
R:100
F:BLESSED | ESP_EVIL | ESP_GIANT | ESP_TROLL |
F:FREE_ACT | RES_FEAR |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:OLD_RESIST |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:FREE_ACT | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
Z:berserk
R:25
F:R_HIGH | SUSTAIN |


###	Weapons of the Chosen (will be renamed Weapons of Asgard when 
###	Norseband is released)


N:213:of the Chosen
T:15:0:255
T:21:0:255
T:22:0:255
T:23:0:255
T:24:0:255
X:A:24:35
W:0:5:45:30000
C:6:6:4:3
R:100
F:SLAY_GIANT | SLAY_TROLL | 
F:SEE_INVIS | FREE_ACT | BLESSED | RES_FEAR | 
F:ESP_GIANT | ESP_TROLL |
F:LIMIT_BLOWS |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:FREE_ACT | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
R:33
F:ESP_EVIL | SLAY_EVIL | R_ANY |
R:10
F:BLOWS
R:1
F:PVAL_M1
r:F:CHAOTIC | DRAIN_HP | VAMPIRIC | CURSED | HEAVY_CURSE |

# New Weapon of Spinning write-up for hafted weapons--extra
# damage *instead* of the VORPAL flag (ISN)

N:214:of Spinning
T:21:0:255
X:A:24:18
W:0:1:44:9000
C:8:8:0:2
R:100
F:DEX | STR | SLAY_WEAP | ACTIVATE
a:HARDCORE=SPIN


###	Some new ego types for soft armor, cloaks and robes (ISN)

# Robe of the Archmagi

N:215:of the Archmagi
T:36:2:2
X:A:30:30
W:0:3:45:15000
C:-5:-5:15:2
R:100
F:FREE_ACT | RES_BLIND | RES_CONF | R_HIGH | SUST_INT |
F:SPELL_CONTAIN | WIELD_CAST |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | SUST_INT |
r:F:CURSED | HEAVY_CURSE | AUTO_CURSE |
R:33
F:RES_DISEN | SPELL |
R:10
F:MANA |


# Robe of Sanctity

N:216:of Sanctity
T:36:2:2
X:A:30:30
W:0:3:45:15000
C:0:0:15:2
R:100
F:FREE_ACT | RES_BLIND | RES_CONF | R_HIGH | SUST_WIS |
F:BLESSED | ACTIVATE |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | SUST_WIS |
a:HARDCORE=PROT_EVIL
r:F:CURSED | HEAVY_CURSE | AUTO_CURSE |
R:33
F:ESP_EVIL |
R:10
F:SPELL |


# Cloaks, Robes, and Padded Armor of Comfort

N:217:of Comfort
T:35:0:255
T:36:2:2
T:36:10:10
X:A:30:16
W:0:3:15:1800
C:0:0:10:2
R:100
F:RES_COLD | RES_FEAR | REGEN |
f:IGNORE_COLD |
Z:snuggle
r:F:CURSED | HEAVY_CURSE | AUTO_CURSE |
f:RES_COLD | IGNORE_COLD |
R:33
F:CHR | SUST_CHR |
f:SUST_CHR |
R:2
f:IM_COLD |

# Ethereal Cloaks and Robes

N:218:Ethereal
T:35:0:255
T:36:2:2
X:B:25:25
W:0:2:20:27500
C:0:0:20:0
R:100
F:FREE_ACT | SEE_INVIS | HOLD_LIFE |
F:ACTIVATE |
F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
f:FREE_ACT | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE |
r:F:CURSED | HEAVY_CURSE | AUTO_CURSE |
a:HARDCORE=SPECTRAL
R:33
F:RES_NETHER |
R:20
F:MAGIC_BREATH |
f:MAGIC_BREATH |


# N: serial number : ego type
# D: description
# T: tval : min sval : max sval
# R: rarity
# X: position : slot : rating
# W: depth : rarity1 : rarity2 : cost
# C: to-hit : to-dam : to-ac : pval
# r:N:needed flags on the base object
# r:F:forbidden flags on the base object
# Z: granted_power
# F: flags
